Players cooperate to help the three Mermaids swim to Mermaid Island before the Sea Witch gets there. Spin and move, pick up a wand and you’ll have the power to defeat the Sea Witch! Children develop strategical skills as well as shared decision-making, and cooperation. This spin and move game of magical adventure is appropriate for younger children as it also requires no reading. Gameplay lasts around 15 minutes.
Designed for 2 to 6 players who are ages 5 years and older. Boys and girls work together against the Sea Witch to collectively reach Mermaid Island safely!
This pre-used game includes: 1 Gameboard, 3 Mermaid tokens, 1 Sea Witch with stand, 4 Wand tokens, 1 spinner and instructions (on inside lid of box cover). This game can be used by occupational therapists, speech language pathologists, and special education teachers.
WARNING: Choking Hazard – Small parts. Not for children under 3 years.









